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In these Laws:-
1.1 References to the "Laws" shall be
references to The Laws of Tennis (1998 Revision)
as from time to time amended or supplemented with
the approval of the Tennis Committee of the Tennis
and Rackets Association.
1.2 From time to time the Association, host club
or the organisers of an event may lay down special
rules relating to a Court, a match or to a tournament.
In such an event, the Laws of Tennis shall prevail
except where they are inconsistent with those rules.
1.3 Subject to Law 21 (The REFEREE), the decision
of the Marker in any match as to the interpretation
of the Laws shall be final. In matches where there
is no Marker, all calls or other decisions that
would otherwise be made by a Marker shall be agreed
between the players and these Laws shall be construed
accordingly. If no agreement can be reached, a
Let shall be played.
1.4 Without prejudice to Law 1.3, the Association
may, from time to time, promulgate guidance notes
for Markers and Referees. Such notes shall not
form a part of the Laws and, in the event of an
inconsistency between the Laws and such guidance
notes, the Laws shall prevail.
1.5 In these Laws generally:-
(a) references to the singular shall
include the plural and vice versa;
(b) references to the masculine gender shall include the female;
and
(c) references to a defined term which is a verb shall include
all appropriate tenses of that verb.


In these Laws each of the following terms shall
bear the meaning set opposite it in this section.
The Association The Tennis and Rackets Association.
Back Walls The walls adjoining the Main Wall between
the floor and the penthouse and between the penthouse
and the Out of Court Line.
Bandeau The strip of wall immediately below a
penthouse, usually made of the same material as
the penthouse.
Chase See Law 9, which contains all definitions
relating to Chases. Court The enclosure in which
the game is played.
Dead A ball Served becomes dead when:-
(a) a Service becomes a fault; or
(b) a Chase is made; or
(c) it is Chase Off; or
(d) the point being played for is won or lost in accordance with
Law II; or
(e) Time is called by the Marker.
Dedans The Opening in the Back Wall on the Service Side.
Drop A ball is said to Drop when, after passing the Net, it bounces
for the first time on the floor.
Fall A ball is said to Fall when:
(a) after passing the Net, it enters an Opening;
or
(b) it Drops on another ball or other item on the floor (not being
a player's racket or any item of a players clothing equipment used
or carried by that player in the course of that Rest; or
(c) after having Dropped and without thereafter being struck, it
bounces for the second time on the floor or touches the Net on
the far side from that on which the ball was originally struck.
A ball landing in the Nick after having Dropped is deemed to have
hit a wall before Falling.
Fault Line The line on the floor nearest the Grille and extending
from the Service Line to the Grille Wall.
Gallery An Opening below the Side Penthouse. The Galleries are
named as follows, starting from the Net:-
(a) on the Service Side:- the First Gallery, the
Door, the Second Gallery, the Last Gallery, and
(b) on the Hazard Side:- Hazard the First Gallery, Hazard the Door,
Hazard the Second Gallery and the Winning Gallery.
Gallery Post The post between two Galleries. A Gallery Post is
considered to be part of the Gallery nearer the Net. The part of
the netting that surrounds a Gallery Post is treated as being a
part of that post.
Grille The Opening in the Grille Wall.
Grille Wall The Back Wall on the Hazard Side below
the penthouse.
Half-Court Line The line on the floor within the
Service Court running from the Back Wall on the
Hazard Side to the Service Line half-way between
the Main Wall and the Side Wall.
Hazard Court The floor of the Court on the Hazard
Side from the Net up to, but excluding the ServiceLine.
Hazard Side The side of the Court on the left
of the Net when facing the Main Wall.
In Play A ball served is In Play until it becomes
Dead.
Ledge The lower horizontal surface of a wall that
surrounds an Opening.
Line The notional line at the Net on the floor
of the Court separating the Service Side from the
Hazard Side. (It may originally have been the line
that supports the Net).
Line Opening An Opening on either side of the
Net Post between the Net Post and the First Gallery
or Hazard the First Gallery.
Main Wall The wall that has no penthouse.
Net Post The post supporting the Net under the
Side Penthouse.
Nick The junction of any wall and the floor of
the Court. A ball is also said to be a "Nick" when
the ball, as it Drops or Falls, touches a wall
and the floor simultaneously.
Opening The Line Opening and any Gallery or Winning
Opening.
Opening, entering an A ball In Play enters an
Opening when it:-
(a) touches any post (except the Net Post), netting
or Tray of that Opening; or
(b) touches any article lying in that Opening or partly lying in
or partly extending outside that Opening", or
(c) comes to rest in or on the Ledge of that Opening; or
(d) in the case of the Grille, touches the woodwork (or other material)
forming the back of the framing of the Grille.
Out of Court Unless any Local Rule provides otherwise, a ball is
Out of Court if it:-
(a) touches any part of the Out of Court Line or any wall, roof
or window above it or any lighting equipment, including any ancillary
cabling; or
(b) touches or passes over or through the roof or roof beams or
girders or the roof space above the roof beams or girders; or
(c) exceptionally where the Court has no roof, touches anything
outside the Court or anything which forms the exterior of the Court.
Out of Court Line The line marking the upper limit of the Court.
Passing the Net A ball passes the Net when it crosses from one
side of the Court to the other.
Receiver The player who is to take the Service.
Rest A stroke or series of strokes, commencing
when the ball is Served and terminating when the
ball is Dead.
Server The Server is the player who delivers or
is to deliver the Service from time to time.
Service The method of starting a Rest.
Service Court The part of the floor on the Hazard
Side that is bordered by the Side Wall, the Grille
Wall, the Fault Line and the Service Line (including
those two lines).
Service Line The line on the floor of the Court
which is nearest and parallel to the Grille Wall.
Service Penthouse That part of the Side Penthouse,
which is on the Hazard Side including the line
that,bisects the Side Penthouse.
Service Side The side of the Court on the right
of the Net when facing the Main Wall.
Service Wall The wall above the Side Penthouse
up to, but excluding, the Out of Court Line.
Side Penthouse The penthouse opposite the Main
Wall up to its junction with the other penthouses.
Striker The player who last struck the ball.
Tambour The projection on the Main Wall near the
Grille. (The whole of the projection should be
called the Tambour though the term is more commonly
applied only to that part of it that is at an angle
to the Main Wall).
Tray The inner part of the bottom of an Opening
behind the Ledge, usually made of wood.
Winning Gallery The Last Gallery on the Hazard
Side.
Winning Openings The Deadens, the Grille and the
Winning Gallery.

The balls shall not be less than 2 7/16 inches
(62 mm) and not more than 2 9/16 inches (65 mm)
in diameter. They shall not be less than 2 1/2
ounces (71 gms) and not more than 2 3/4 ounces
(78 gms) in weight.

Unless, exceptionally, the Association approves
another specification, racket frames shall be asymmetric
as traditionally designed for Real Tennis. They
shall be made almost entirely of wood, but may
include essential laminates made of other materials.
The internal dimensions of the head shall not exceed
nine and a half inches (241 mm) in length by seven
inches (178 mm) in width and the overall length
of the racket shall not exceed 27 inches (68 cm)
.

The height of the Net above the level of the floor
shall be:-
(a) three feet (0.91m) at the centre of the Court;
and
(b) five feet ( 1.52m) at both the Main Wall and below the edge
of the Side Penthouse, but subject to Law 1.2

Chase Lines are lines normally painted on the
floor to enable the Marker to mark the Chases and
are located as follows:-
(a) on the Service Side, proceeding from the Back
Wall towards the Net:- Half-a-Yard, One Yard, One
and Two (describing the Half-yard line between
the one yard line and the two yard line) and so
on up to Six, then Half-a-Yard Worse than Six,
the Last Gallery, Half-a-Yard Worse than the Last
Gallery, A Yard Worse than the Last Gallery, the
Second Gallery, the Door, and the First Gallery,
and
(b) in the Hazard Court, proceeding from the Service Line towards
the Net:- Hazard Half-a-Yard, Hazard One Yard, Hazard One and Two,
Hazard Two Yards, Hazard the Second Gallery, Hazard the Door and
Hazard the First Gallery.

7.1 Choice of Sides
The choice of sides at the beginning of a match
shall be decided by the spin of a racket or, if
preferred by any of the players, by the toss of
a coin.
7.2 Warm-up
Players shall be permitted a warm-up period of
five minutes commencing from:-
(a) the scheduled start of play, or
(b) the completion of the preceding match; or
(c) the arrival of the last player on Court; whichever is the later

SERVING
AND CHANGING SIDES
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8.1 Service
The player who is on the Service Side always delivers
the Service. A Service is good if it is not a fault.
Once a serve has become a fault, the ball is dead
and may not be returned.
A Service is a fault:-
(a) if the Server, at the time of striking the
ball, fails to maintain contact with the floor
or touches the Second Gallery Line or any part
of the Court between the Second Gallery Line and
the Net; or
(b) if the Server misses the ball or does not definitely strike
it or makes a double hit as defined in Law 11.2(e); or
(c) if the ball served, before touching the Service Penthouse,
touches any part of the Court except the
Side Penthouse or Service Wall; or
(d) if the ball served touches the edge of the Side Penthouse before
touching anything else; or
(e) if the ball served leaves the Side Penthouse or Service Wall
without touching the Service Penthouse or touches the edge of the
Service Penthouse without first striking the Service Wall or another
part of the Side Penthouse; or
(f) if the ball served goes Out of Court; or
(g) if the ball served, after striking the Service Penthouse and
without then having first been volleyed, strikes the Main Wall
or Tambour before Dropping; or
(h) if the ball served, after striking the Service Penthouse and
without then having first been volleyed, Drops anywhere except
in the Service Court or in the Winning Gallery.
If the Receiver is not ready for a Service and does not attempt
to take it, a Let (Law 10) shall be allowed, subject always to
the provisions of Law Law16a) - Continuous Play.
8.2 Changing Sides
(a) During a match the players shall change sides
when two Chases have been made or when any player
is at forty or advantage and one Chase has been
made.
(b) If the players change sides before they should, or do not change
sides when they should have done, the following provisions shall
apply:
(i) any points completed on the wrong side shall
stand as if no mistake had been made;
(ii) no more than two Chases, or one Chase if either player is
at forty or advantage, shall be played for after the players change
sides;
(iii) Any Chase, in excess of the proper number, that is discovered
before it has been played for shall be annulled;
(iv) Any Chase outstanding after either player has won the game
shall be annulled.

The Chase, as defined in Law 9.1, is the procedure
by which players gain or lose the Service Side.
When a Chase is made, the score in strokes is unaltered
but that Chase is marked and played for when the
players change ends. The players change ends when
two Chases are made or when one chase is made and
the score of any player is forty or advantage.
When the players have changed ends, the Chases
are played for in the next one or two (as the case
may be) Rests in the order in which they were made.
Once those Chases have been played for, the game
continues normally.
9.1 Definitions Relating to Chases
Better than One Chase is Better than another if
it is made nearer to the Back Wall on the same
side of
the Court. In marking Chases, "Better than" means that
the ball makes a Chase:-
(a) nearer to the Back Wall than the line mentioned;
and
(b) nearer to that line than to any other yard or Gallery line.
Chase A Chase is made whenever the ball Falls in the Hazard Court,
or Falls anywhere on the Service Side, or enters the Line Opening
or any Gallery, except the Winning Gallery.
Chase the Line The Chase made when the ball enters the Line Opening.
On the floor it is the area between the Net and the First Gallery
Line excluding that line. A ball which Drops on the Service Side
and then Falls on the Hazard Side is also marked Chase the Line.
Hazard Chase A Chase made on the Hazard Side of
the Court.
Hazard Chase the Line The Chase made when the
ball enters the Line Opening on the Hazard Side.
On the floor it is the area between the Net and
Hazard the First Gallery Line, excluding that line.
A ball which Drops on the Hazard Side and then
Falls on the Service Side is also marked Hazard
Chase the Line
Marking a Chase A Chase is marked at the point
where the ball Falls.
Worse than One Chase is Worse than another if
it is made further away from the Back Wall on the
same side of the Court. In marking Chases, "Worse
than" means that the ball makes a Chase:-
(a) further away from the Back Wall than the line
mentioned; and
(b) nearer to that line than to any other Yard or Gallery line.
9.2 Making Chases
(a) When no Chase is being played for, a Chase is made if the ball,
whilst In Play, enters the Line Opening or any Gallery (except
the Winning Gallery) or Falls on the floor of the Court anywhere
on the Service Side or within the Hazard Court. When a Chase is
made the score in strokes relating to that Rest shall be unaltered
until that Chase is played for (Law 9.3).
(b) A Chase is made at the Line Opening or Gallery which the ball
enters or at the Chase Line on which it Falls, provided that if
the ball Falls between two Chase Lines, it makes a Chase Better
than or Worse than the yard or Gallery line nearest the spot where
it Fell, except that:-
(i) it makes chase Better than Half-a-Yard or
Better than Hazard Half-a-Yard when it so Falls;
(ii) when it Falls Better than or Worse than the Chase Line which
is A Yard Worse than the Last Gallery, the Chase is called "Nearly
a Yard Worse than the Last Gallery" or "More than a Yard
Worse than the Last Gallery" as applicable;
(iii) when it Falls Worse than the First Gallery Line or the Hazard
First Gallery Line it makes Chase the Line or Hazard Chase the
Line, as applicable;
(iv) when it Drops or Falls in the Net on the opposite side of
the Court from the Striker, or Drops on that opposite side and
then Falls on the side from which it was last struck, it makes
Chase the Line on the opposite side from the Striker,
(v) when it Drops or Falls on another ball or other item on the
floor (not being a player's racket or any item of a player's clothing
or equipment used or carried by that player in the course of that
Rest), it makes a Chase as if it had Fallen where that ball or
item was lying.
(vi) when it strikes the Marker, having previously passed the Net,
it makes a Chase as if it had Fallen where the Marker was situate
at the time of impact.
9.3 Playing Chases
(a) When the players change sides in accordance with Law 8.2 the
Chase or Chases shall be played for immediately in the order in
which they were made. The winner of each Chase shall win the point.
Unless there is a Let (law 10) a Chase shall be played for once
only.
(b) When a Chase is being played for:-
(i) the opponent of the player who made the Chase (being the Server
in the case of a Hazard Chase and the Receiver in each other case)
is said to be "Attacking the Chase". The player who made
the Chase is said to be "Defending the Chase";
(ii) the player Attacking the Chase wins the Chase if he makes
a Better Chase or loses the Chase if he makes a Worse Chase, in
either case than the one being played for, or
(iii) if that Chase is on the Service Side; the player on the Hazard
Side will lose the Chase to a Chase made on the Hazard Side; or
(iv) if that Chase is on the Hazard Side; the player on the Service
Side will lose the Chase to a Chase made on the Service Side; or
(v) if a player loses the point in accordance with Law 11.2, the
Chase is annulled and that Law shall apply, or
(vi) if the player Attacking the Chase makes a Chase equal to the
one being played for it is Chase Off and the score remains unaltered.
(c) In cases where it is thought that a Chase may have been wrongly
called or there has been a
misunderstanding or a mistake:-
(i) if it is thought that a Chase has been wrongly
called by the Marker, the Server may appeal before
delivering the Service, and the Receiver may appeal
before attempting to take it. If there is no such
appeal, the Chase played for shall be that called
by the Marker immediately before the Service is
delivered, notwithstanding that this may be different
from that marked when the Chase was made; or
(ii) if there has been any misunderstanding as to what Chase the
Marker called, the Rest as played shall stand or a Let (Law 10)
may be allowed, whichever the Marker considers equitable in view
of all the circumstances; or
(iii) if through any mistake, at the end of a game there is a Chase
that has been made and not played for, that Chase is annulled.

(a) The Marker may, at his sole discretion, call "Time" at
any stage during a Rest and the players shall
then play a Let. The Marker may also allow a Let promptly upon
completion of a Rest if he considers it equitable so to do. No
appeal shall be allowed by any player against such decision.
(b) In the case of a Let:-
(i) the Rest to which it refers counts for nothing;
(ii) if a Chase was being played for, it shall immediately be played
for again; and
(iii) if there was a previous Service fault, that fault is not
annulled.

11.1 Player Wins the Point.
A player wins a point if, during the relevant
Rest:-
(a) he wins a Chase; or
(b) a ball In Play struck by him after passing the Net, enters
a Winning Opening or Falls on the Hazard Side between the Service
Line and the Grill Wall or on the Service Line.
11.2 Player Loses the Point
A player loses a point if, during the relevant Rest:-
(a) he loses a Chase; or
(b) as Server he serves two consecutive faults for that point;
or
(c) a ball In Play struck by him does not Pass the Net. (A ball
does not pass the net if it has previously entered an Opening or
touched the floor or anything lying on the floor, or touched the
Marker or the Net Post, or any wing net between the Net Post and
the Net); or
(d) a ball In Play struck by him goes Out of Court; or
(e) he makes a Double Hit. A Double Hit is not made if the player
has made one continuous stroke at the ball, unless:-
(i) during the course of such stroke the ball has struck another
surface of the Court between one contact with the racket and another,
or
(ii) the ball remains in contact with the racket for such a time
as to constitute a throw in the opinion of the Marker, or
(f) a ball In Play touches that player or anything he wears or
carries, or has worn or carried in the course of that rest, except
his racket held by him in the act of striking the ball; or
(g) he strikes a ball In Play on the side of the Net from which
it was struck, except that a ball which has Dropped on the player's
side of the Court and bounced back over the Net may be followed
and struck by the player as long as he does not break any other
Law, or
(h) he touches the Net when the ball is In Play either before or
after striking the ball except that if, in the opinion of the Marker,
he deliberately strikes the Net in order to prevent a Chase being
made, the Chase shall stand as if he had not struck the Net; or
(i) as Receiver he volleys a serve, which might otherwise have
been a good serve, before it has touched the Service Penthouse;
or
(j) a ball In Play struck by him, after Passing the Net, comes
back and Drops on the side of the Court from which it was struck
by that player (even if the ball touches the Net before so Dropping).

12.1 Calling the Points
(a) In each game, when either player wins his
first point, his score is called fifteen; when
he wins his second point, thirty, when he wins
his third point, forty and when he wins his fourth
point, he wins the game except that:-
(i) when both players have won three points, the score is called
deuce and it is called advantage to the player who wins the next
point; and
(ii) if the player who is at advantage wins the next point, he
wins the game. If he loses it, the score is again called deuce
and so on until the player who is at advantage wins a point and
the game;
(b) In all matches where a Handicap is played and in such other
matches where the tournament rules so provide, the score shall
be called "forty all" instead of deuce and the player
who wins the next point shall win the game.
12.2 The Order of Calling the Score
The score of the player winning the point shall be called first.

The player who first wins six games in a set wins
that set, unless a different number of games has
been stipulated.

The Laws for singles matches apply equally to
doubles matches and players are, with the following
variations, in all cases subject to the same Laws
as a player in a singles match.
14.1 Choosing Server and Receiver
Before commencing each set the players on the
Service Side shall select which player is to serve.
The players on the Hazard Side shall then select
which player is to receive Service. The selected
players are then the Server and Receiver for their
sides throughout the first game and for odd games
throughout the set. Their partners are Server and
Receiver in the even games.
14.2 Returning Service
A return of Service is not good if made by the
Receiver's partner, unless the ball has Dropped
in the Service Court between the Half-Court Line
and the Fault Line or on either of those lines.
14.3 Clear View of Server
The Servers partner shall not stand in such a
position, when the Server is serving, as to prevent
the Receiver from having a clear view of the Server
and the ball. If the Receiver's view is obscured
and he does not attempt to take the serve, a Let
shall be allowed.
14.4 Errors in Player Serving
If an incorrect player serves, whether or not
the correct Receiver returns the Service, the Marker
shall call a fault, but if the error goes unnoticed,
then all completed Rests shall stand as if correctly
scored.
14.5 Error in Player Receiving Service
If an incorrect player returns Service from the
correct Server, the Marker shall call a stroke
against that player except in cases where the ball
Drops in the Service Court between the Half Court
Line and the Fault Line or on either of those lines.
If an error goes unnoticed, then all completed
Rests shall stand as if correctly scored.
14.6 Partner Struck by Ball
In addition to the circumstances described in
Law 11.2, a player loses the point if a ball struck
by him hits his partner or anything his partner
is wearing or carrying.

Players shall conduct themselves, both on and
off the Court, in a manner consistent with the
etiquette, sportsmanship and exemplary standards
of behaviour and dress expected of the sport. In
particular, players should:-
(a) Abide by the laws and spirit of the game;
(b) Accept the decisions of Referees, Markers and other officials
without question or protest and treat them with due respect at
all times;
(c) Exercise self control at all times;
(d) Treat their opponents and fellow participants fairly and with
due respect at all times and not seek in any way to intimidate
or belittle them;
(e) Accept success, failure, victory or defeat with good grace
and without excessive display of emotion;
(f) Not behave in any way likely to bring the game into disrepute.

(a) After the first Service has been delivered,
play shall be continuous and, having regard to
all the circumstances, reasonably expeditious unless
the Marker (or the Referee if this task has been
allocated to the Referee) decides otherwise.
(b) No player may leave the Court without the express permission
of the Marker (or the Referee if this task has been allocated to
the Referee) and then only for a good reason and for the shortest
possible time.

Unless specifically otherwise provided in the
Laws, the players shall have no right of appeal
to any person in respect of any marking decision
(whether or not a Referee has been appointed under
the provisions of Law 19). Notwithstanding the
foregoing, the players may:-
(a) check the accuracy of the score;
(b) check the calling of a previously marked Chase;
(c) seek clarification from the Marker or the Referee (if this
task has been allocated to the Referee) on points of law.

Save only to the extent that certain specific
powers or duties have been delegated to a Referee
appointed in accordance with Law 19.2, the Marker
shall have full control of the match and his decisions
shall be final. Even where a Referee has been appointed,
those powers set out in Law 20.1 that have not
been delegated to a referee shall be exercised
by the Marker.

19.1 Appointment of the Marker
Markers and Referees shall be appointed by the
Event Organisers.
19.2 Appointment of a Referee
A Referee may be appointed at any time considered
appropriate by the Event Organisers or whenever
the Marker requests one. If a player wishes a Referee
to be appointed, he shall make such request before
the start of a match to the Event Organisers whose
decision, whether or not to appoint a Referee for
that match shall be final.

20.1 The Duties and Responsibilities of the Marker
The principal duties and responsibilities of the
Marker shall be:-
(a) to be well versed in the Laws, any guidelines
for Markers and Referees promulgated from time
to time by the Association and any specific rules
relating to the relevant match or tournament;
(b) to notify the players whenever a Referee is appointed and inform
the players of any variation in the duties delegated to the Referee
from those set out in Law 21.1.
(c) to carry out the principal duties set out below to the extent
that they are not delegated to a Referee for a specific match:-
Before the start of and throughout the match:
(i) to ensure that the Net at the centre is at
the correct height;
(ii) to ensure that the court is fit for play,
(iii) to ensure that balls lying on the floor are removed between
rests;
(iv) to ensure that the ball troughs used by the Server are replenished.
To be responsible for the conduct of the match generally and in
particular for:-
(v) calling service faults;
(vi) marking and calling Chases;
(vii) directing the players to change sides at the appropriate
time and calling each Chase before it is played for,
(viii) calling points won and lost; (ix) keeping and calling the
score; (x) giving clarification, when asked to do so, on points
of law.
(d) to ensure that the Laws relating to the Conduct of Players
(Law 15) and Continuous Play (Law 16) are complied with.
(e) to ensure that spectators do not disturb the players.
20.2 The Position of the Marker
Unless the conditions of a match or tournament regulations allow
otherwise, the Marker shall stand in the Markers Box at the entrance
to the Court. If the Marker is marking from the Dedans, the player
on the Hazard Side shall mark Hazard Chases except where an additional
Marker is appointed for that purpose.

21.1 The Duties and Responsibilities of a Referee
The principal duties and responsibilities of a Referee shall be:-
(a) to be well versed in the Laws, any guidelines
for Markers and Referees promulgated from time
to time by the Association and any specific rules
relating to the relevant match or tournament.
(b) to carry out those duties of the Marker set out in Law 20.1
which are delegated to the Referee for a specific match. Unless
the Event Organiser in consultation with the Marker and Referee
shall decide otherwise the duties to be delegated to the Referee
shall be:-
(i) to keep a written record of the score and of Chases and to
correct any errors in the calling of the score or previously marked
Chases;
(ii) to call Service Faults on or above the Service Penthouse;
(iii) to advise the Marker on all marking decisions where the Marker
is uncertain or unsighted, but only in cases where the Marker requests
the assistance of the Referee;
(iv) to give clarification when asked to do so on points of law.
(v) With the assistance of the Marker, to be responsible for all
matters involving breaches of Law 15 (Conduct of Players) and Law
16 (Continuous Play);
(vi) to ensure that spectators do not disturb the players.
21.2 The Position of the Referee
Unless the conditions of a match or tournament regulations allow
otherwise, the Referee shall be seated to the right of centre in
the Dedans.

22.1 Breach of Law 15 (Conduct of Players)
If, in the opinion of the Marker or the Referee
(if this power has been delegated to a Referee),
the behaviour of a player is contrary to the letter
or spirit of the provisions of Part VI, he shall
warn the offending player that a continuation of
such behaviour would result in forfeiture of the
match. Should that player continue to offend, the
Marker or (as the case may be) the Referee shall
award the match to his opponents) forthwith. In
the case of gross misconduct on the part of any
player, the Marker or as the case may be the Referee
may, at his sole discretion, award the match to
that player's opponent(s) without a warning.
22.2 Breach of Law 16 (Continuous Play)
The Marker or (if such power is delegated to a
Referee) the Referee has the power:-
(a) to order any player who has left the Court
with or without permission under Law 16, to return
and play on;
(b) to order any player to resume or to expedite play, and
(c) At his absolute discretion taking account of all the circumstances,
to give a warning to any player and, if that warning is not heeded,
to award the match to that player's opponent.
The Marker or, as the case may be, the Referee shall be free to
exercise any or all of the foregoing powers at such time or times
as he considers appropriate.

The Handicaps most commonly used are those set out in this Law. In addition
there are a number of long established Handicaps, which are set out under
the heading "Cramped Odds" in the Glossary, but which are now
infrequently used.
23.1 Quarter Odds
Quarter odds are played for in every fourth game of each set where they
apply.
23.2 Half Odds
When half odds Handicaps are played, the Handicap in the first game of
each set is always that most favourable to the player conceding the Handicap.
If a Handicap involves half odds received and owed, full odds when received
will alternate with, rather than coincide with, full odds owed and vice
versa, (e.g. receive half 15 owe half 30 is played love owe 30 in the
first game, receive 15 owe 15 in the second game and so on).
23.3 Bisque
A "Bisque" is one point in a set conceded to an opponent. The
player receiving the Bisque may take it to win one point in each set at
any time subject to the following:-
(a) he may not take it during a Rest;
(b) if Server, he may not take it after serving one fault;
(c) if he takes it to win or to defend a Chase, he may not do so before
the time comes to change sides. Then, if there is only one Chase, he may
take it and need not change sides or he may take it after changing sides
but, after he has passed the Net, he may not go back again; and
(d) if there are two Chases the players must change sides before the Bisque
is taken to win or to defend either of them.
23.4 Half-Bisque
The player receiving a Half-Bisque may take it:-
(a) to call Chase Off and so to annul a Chase about to be played for,
or
(b) to annul a first fault served by him; or
(c) to add a second fault to one served by his opponent.
Apart from (c) the conditions regarding taking a Bisque apply equally
to a Half-Bisque.
The Handicapper may give a Half-Bisque as being one Bisque in every alternate
set, in which case the Bisque must be taken in the odd sets.
23.5 One Serve
The player giving the Handicap shall only be allowed one serve in each
Rest.
23.6 Banned the Tambour
The player giving the Handicap shall lose the point if a ball struck
by him before Falling, hits the oblique face of the Tambour.
23.7 Chase Restriction
When a player gives a specified Chase, this applies only to a Chase on
the Service Side unless the player is also giving a Chase on the Hazard
Side. Any Chase made by the giver of the odds Worse than the one specified
loses him a point (even when playing off a Hazard Chase). Any Chase made
by the Receiver of the odds Worse than the one specified is considered
equal to the one specified. |